Halo 3 introduced map editing, equipment and bigger levels, while Halo 4 added more sophisticated character movement and player abilities to the series.Įach game holds up remarkably well - which is aided to tremendous effect by each game's move from its traditional 30 frames per second to a steady 60. Halo 2 added dual-wielded weapons, greater story ambitions and a heavier multiplayer focus designed to sell Xbox Live to the masses.
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Halo: Combat Evolved introduced the wide-open combat sandboxes that would define the series along with its triumvirate of guns, grenades and melee attacks. As presented here, The Master Chief Collection is a particularly interesting timeline of both first-person shooter design and the evolution of the Halo series in particular. The higher frame rate is a universally positive improvementįor the uninitiated, I'll try to be brief: Each of the games contained in The Master Chief Collection is one of the most critically and commercially successful first-person shooters of all time.
The result is a Master Chief omnibus almost beyond reproach.
But rather than taking a comparatively easy route moving the story content from the older games as-is to a new platform, 343 is doing something unprecedented: collecting the distinct multiplayer components from all four games and presenting them faithfully, all in one place. We've seen game collections in the past, with compilations like Super Mario All-Stars and, in recent years, titles like the God of War Collection. But just a few minutes later, the other shoe dropped: Halo 2: Anniversary would launch as part of The Master Chief Collection, an anthology of all four of the Master Chief's Halo titles. At E3 this year, the focus started on the 10th anniversary of Halo 2 and its pending "Anniversary" treatment, continuing what Halo developer 343 Industries started with 2011's Halo: Combat Evolved Anniversary.